When constructing a new deck, players often hyper-focus on countering massive ground tanks and stopping bridge spam.
This guide highlights the absolute necessity of anti-air units and how to properly utilize them against the terror of the skies.
The most devastating aerial threat in the game is the dreaded ‘LavaLoon’ combination: a massive Lava Hound tanking damage while a high-DPS Balloon sneaks in behind it.
Simultaneously, you must deploy your secondary anti-air unit (like Bats or Minions) specifically to target and assassinate the Balloon before it reaches the structure.
When selecting your anti-air package, versatility is key; you need units that are strong against air but also highly useful against standard ground pushes.
The Mega Minion, in particular, is the ultimate anti-air assassin, dealing massive melee damage to Balloons while surviving heavy spells easily.
| Anti-Air Category | Best Example | The Strategy |
|---|---|---|
| The Ground Sniper | Musketeer / Dart Goblin | Can hit air units from far away while remaining protected behind your Princess tower or ground tanks |
| The Interceptor | Mega Minion / Phoenix | Flies directly to the enemy air threat and shreds it without being distracted by ground swarms |
When you build a deck, test it specifically against a heavy air composition in friendly battles.
If your towers fall to the Balloon every time, you must redesign your support structure.
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